Patches
Early Access began on 8 September 2026, and patches landed every few days through late September; the pace has since slowed to the occasional hotfix. Any number on this site can still drift. This log comes from the official Steam announcements.
Patch log
0.9.15 2026-10-22 confirmed
- Interface overhaul to match the in-game art: Start Scene, Options, Leaderboard, Overworld, Loadout and the Overtime question screen
- Credits screen updated with a new button
- Fixed Options and Start Scene menu navigation
- 'Alternate Controller Layout' now defaults to Off, with a one-time reset for players who had it on
- Fixes: 'All Biomes Won' and 'Welcome to the Desert' achievements
Interface and fixes only, with no balance numbers, so nothing on this site changed with it. It shipped as public Steam build 26147045, which Steam replaced with 26148683 within hours; the second build has no notes of its own. 'Welcome to the Desert' was also listed as fixed in 0.9.14, so it was still broken until now.
Roadmap 2026-09-30 confirmed
- Q4 2026 update, 'meta & diversity': synergies and build diversity, run diversity, balancing and difficulty, an Overtime rework
- Q1 2027 content update: new vehicle(s), level(s), module(s), artifact(s) and captain(s)
- Q2 2027: further updates and the full release, both TBC
Early Access roadmap, not a patch: no balance numbers. Build 25478212 (live 2026-09-23) shipped without patch notes.
0.9.14 2026-09-21 confirmed
- Improved boss fights; camera zooms out during bosses
- Second artifact reroll from start
- Repair Wrench: 25% heal -> flat 25 HP
- Electric Mage auto: base targets 5 -> 7; upgrades grant more targets
- Allied units immune to fire, stun, knockback
- Adjusted stun resistances for overtime enemies
- Larger enemies no longer take % damage from boss explosions
- Fixes: Roaming Storm, Welcome to the Desert achievement, Tinderbox, skull display; 240 FPS cap in menus
0.9.13 2026-09-19 confirmed
- Damage numbers option
- Leaderboard hide options; score legitimacy checker
- All bosses drop at least 50 silver
- Side Arms auto-attack 3.0 s -> 2.5 s
- Bronze & Silver Mortar slightly nerfed in overtime; Golden 'Metzler' nerfed in overtime
- Overtime iterated for Grassland/Desert/Dark Forest; added Epic Red Overtime 'Metzler'
- Locked module options no longer displayed
0.9.11-0.9.12 no date unverified
No public notes found in the Steam news feed; may not have been public builds.
0.9.10 2026-09-12 confirmed
- Back Turret: max attack-speed boost reduced
- Side Arm: rarity-based damage increased (active & auto)
- +1 module reroll per 6 unlocked modules; +1 artifact reroll per 6 unlocked artifacts
- Patchy enemy cannon bonus 50% -> 25%
- Kapitalistus gold penalty -30% -> -15%
- Huntress extra cooldown 50% -> 40%
- Tankbert nitro regen penalty 50% -> 30%
- Duelist extra damage taken 50% -> 20%
- Electric Mage no longer stuns allies; Electric Arrow triggers more reliably; Rare Artifact screen softlock fixed
0.9.9 2026-09-11 confirmed
- Force Mage active cancels projectiles
- Wizard Crew autos slow 3 s
- Front Barracks: fixed diminishing upgrades, active buffed
- Side Ballista: auto nerfed, active buffed
- Allied melee units move faster
- Spider speed upgrades nerfed; Tower & Spider faster at base levels
- Taurus Drillus (Grassland 2) nerfed; Meadows easier
- Boss tombstones collectible, drop silver
- Fixed Valkyrie/Phoenix Feather interaction, legendary/special selection, First Win & All Biomes Won achievements
achievement rebalance 2026-09-10 confirmed
- Distance tiers now 10/100/250/500/1000 km
- Bosses killed tiers 10/25/50/75/100
- Units consumed tiers 1000/5000/7500/10000/25000
- Vehicle tiers unchanged (100/500/1000/5000/10000)
0.9.8 2026-09-10 confirmed
- Alternative controller driving style
- Nitro regen starts 0.5 s after boosting
- Fixed inconsistent Ram damage; player HP rounding
- Desert Overtime iterated; Overtime Mortar buffed with faster constant flight time
- Graphics API mode change + launch options
0.9.7 2026-09-09 confirmed
- Front Barrack active base damage 200 -> 250
- Top Electric Mage: more passive damage per upgrade, longer active stun
- Spider movement speed increased
- Certain late-overtime enemies can be stunned/slowed
- Boss spawn and crate fixes
0.9.6 2026-09-08 confirmed
- Health pickups added to Grassland 1
- Grassland 3, Dark Forest 2 & 3: fewer but stronger enemies
- Dark Tower (difficulty 1) HP 12,000 -> 10,000
- Top Mortar active projectile count reduced
- Grassland 1 damage multiplier slightly reduced
- Back Turret nerfed; Tankbert nerfed; Fire Mage Firestorm damage increased
- Stats overlay removed; stats key Alt -> Ctrl
EA launch 2026-09-08 confirmed
- Early Access release; demo retired (devs say demo no longer representative)
demo 2026-02-23 to 2026-09-08 confirmed
- Steam Next Fest demo; 200k+ players; Dieter the Drunk added 2026-02-27