Artifacts
Chests drop three artifacts to choose from. Each artifact can be taken once per run, and luck does not affect chests. 70 obtainable per ref guide: 55 common, 12 rare, 3 fallbacks (+ start-only shop items). A chest offers 3 distinct. Uniform odds within a pool; one copy each per run; luck does NOT affect chests. Chest tier fixed by source: Artifact Tower/Archer Spawner/Caravan/Hammer Walker/Chest walker/Treasure cart/King = common; Church/Harvester/Triple-cannon tank/City = rare. Playertome counts 87 artifact records (includes unused data). Rerolls: 2 artifact (0.9.14) + 1 module base.
Every entry is tagged:confirmedofficial or double-checkedlikelyfrom the game filesunverifiedone source only
87 artifacts
| Artifact | Effect | Where it drops | Data |
|---|---|---|---|
| 7th gearcommon · counted in planner | +3 max speed | in-run chest pool (55 commons) | likely |
| Auxilliary Tankcommon · counted in planner | +20 max nitro | in-run chest pool (55 commons) | likely |
| Back Hourglasscommon · counted in planner | Back modules -10% cooldown (floor half base) | in-run chest pool (55 commons) | likely |
| Back Module Boostercommon · counted in planner | +20% back-module damage | in-run chest pool (55 commons) | likely |
| Black Beltcommon | Knocked-back enemies take 50% of the hit again when hitting terrain/vehicles | in-run chest pool (55 commons) | likely |
| Bumpercommon | Melee damage scales with speed, +100% at 60 speed | in-run chest pool (55 commons) | likely |
| Cluster Corecommon | Cannonball vehicle kill -> 3-bullet star explosion | in-run chest pool (55 commons) | likely |
| Coffeecommon | When a module's ability cooldown is restored, its auto attack is 20% faster | in-run chest pool (55 commons) | likely |
| Couldroncommon | Consuming units speeds magic cooldowns (0.5) | in-run chest pool (55 commons) | likely |
| Electric Arrowcommon | Every 30th arrow chains to up to 10 targets | in-run chest pool (55 commons) | likely |
| Everwintercommon | Slows last +2 s | in-run chest pool (55 commons) | likely |
| Fast Forwardcommon | +40 projectile speed stat | in-run chest pool (55 commons) | likely |
| Fast Quivercommon | Arrow kill refunds 15% of arrow cooldowns | in-run chest pool (55 commons) | likely |
| Four Leaf Clovercommon · counted in planner | +0.35 luck (upgrades only) | in-run chest pool (55 commons) | likely |
| Front Hourglasscommon · counted in planner | Front modules -10% cooldown | in-run chest pool (55 commons) | likely |
| Front Module Boostercommon · counted in planner | +20% front-module damage (text says 10%) | in-run chest pool (55 commons) | likely |
| Frost Orbcommon · counted in planner | Slowed enemies take +20% damage | in-run chest pool (55 commons) | likely |
| Hardened Steelcommon · counted in planner | +30 max HP | in-run chest pool (55 commons) | likely |
| Iron Bowcommon · counted in planner | +15% arrow damage | in-run chest pool (55 commons) | likely |
| Iron Bulletcommon · counted in planner | +15% cannonball damage | in-run chest pool (55 commons) | likely |
| Iron Swordcommon · counted in planner | +15% melee damage | in-run chest pool (55 commons) | likely |
| Knee Protectorcommon | 4 s invincible on module level-up | in-run chest pool (55 commons) | likely |
| Last Amplifiercommon | Doubles the artifact you already hold (retroactive) | in-run chest pool (55 commons) | likely |
| Lead Corecommon | Cannonballs gain knockback | in-run chest pool (55 commons) | likely |
| Magnetismcommon | Enemy vehicles 1% magnet drop | in-run chest pool (55 commons) | likely |
| Napalmcommon | Fire-killed vehicles leave a 3 s fire crater | in-run chest pool (55 commons) | likely |
| Necronomiconcommon | Magic unit kill: 5% chance friendly skeleton (50 HP, 120 s) | in-run chest pool (55 commons) | likely |
| Next Amplifiercommon | Doubles your next artifact, then consumed | in-run chest pool (55 commons) | likely |
| Pedigreecommon | +1.5% luck per level (text says 2%) | in-run chest pool (55 commons) | likely |
| Permafrostcommon | Slows 50% stronger | in-run chest pool (55 commons) | likely |
| Phoenix Feathercommon | Survive lethal damage once, revive at 30% HP | in-run chest pool (55 commons) | confirmed |
| Pillow Armorcommon | -1 flat damage per incoming source | in-run chest pool (55 commons) | likely |
| Product Placementcommon | +2 levels on pickup | in-run chest pool (55 commons) | likely |
| Recycling Bincommon | +5% gold | in-run chest pool (55 commons) | likely |
| Reset Buttoncommon | Nitro refills on level-up | in-run chest pool (55 commons) | likely |
| Reset Levercommon | All module cooldowns reset on level-up | in-run chest pool (55 commons) | likely |
| Running Shoescommon | Boosting accelerates friendly units | in-run chest pool (55 commons) | likely |
| Salvagercommon | +5 nitro per vehicle destroyed | in-run chest pool (55 commons) | likely |
| Shovelcommon | Vehicles 1% artifact-chest drop chance (only source of random chests) | in-run chest pool (55 commons) | likely |
| Sides Hourglasscommon · counted in planner | Side modules -10% cooldown | in-run chest pool (55 commons) | likely |
| Sides Module Boostercommon · counted in planner | +20% side-module damage | in-run chest pool (55 commons) | likely |
| Slow Torchcommon | Burn duration +2 s | in-run chest pool (55 commons) | likely |
| Souvenircommon | +0.75% luck per vehicle killed (upgrades only) | in-run chest pool (55 commons) | likely |
| Strong gemcommon · counted in planner | +15% magic damage | in-run chest pool (55 commons) | likely |
| Stunhammercommon | Melee 20% stun chance | in-run chest pool (55 commons) | likely |
| Supersizercommon | +40 projectile effect-size stat | in-run chest pool (55 commons) | likely |
| Targeting Scopecommon · counted in planner | Bosses -10% HP (applies to spawned boss) | in-run chest pool (55 commons) | likely |
| Taxcommon | Enemy vehicles 10% silver-coin drop | in-run chest pool (55 commons) | likely |
| Tinderboxcommon | Burning enemies ignite each other on touch (3 s) | in-run chest pool (55 commons) | likely |
| Top Hourglasscommon · counted in planner | Top modules -10% cooldown | in-run chest pool (55 commons) | likely |
| Top Module Boostercommon · counted in planner | +20% top-module damage | in-run chest pool (55 commons) | likely |
| Triangulatorcommon | 3 different abilities within 3 s -> 20% cooldown refund | in-run chest pool (55 commons) | likely |
| V8common | +10% boost speed | in-run chest pool (55 commons) | likely |
| Valkyrie Helmetcommon | Survive lethal at 1% HP, 5 s invincible, summon 30 Valkyries (20 HP, 30 s) | in-run chest pool (55 commons) | confirmed |
| Vampire Toothcommon | +1 HP per 10 units consumed | in-run chest pool (55 commons) | likely |
| 8th gearrare · counted in planner | +5 max speed | in-run rare pool (12) | likely |
| Adamantium Armorrare · counted in planner | +60 max HP | in-run rare pool (12) | likely |
| Big Auxilliary Tankrare · counted in planner | +40 max nitro | in-run rare pool (12) | likely |
| Five Leaf Cloverrare · counted in planner | +0.75 luck (upgrades only) | in-run rare pool (12) | likely |
| Golden Bowrare · counted in planner | +30% arrow damage | in-run rare pool (12) | likely |
| Golden Bulletrare · counted in planner | +30% cannonball damage | in-run rare pool (12) | likely |
| Golden Catalystrare | Boost costs -30% nitro (floor 15%); displays with common frame | in-run rare pool (12) | likely |
| Golden Dicerare | +5 artifact and +5 upgrade rerolls (only mid-run artifact rerolls) | in-run rare pool (12) | likely |
| Golden Swordrare · counted in planner | +30% melee damage | in-run rare pool (12) | likely |
| Powerful gemrare · counted in planner | +30% magic damage | in-run rare pool (12) | likely |
| V10rare | +25% boost speed; displays with common frame | in-run rare pool (12) | likely |
| Vampire Fangsrare | +2 HP per 10 units consumed; displays with common frame | in-run rare pool (12) | likely |
| Extra Rationsshop / start-only · counted in planner | Crew works 10% faster | start loadout only (buy with silver) | likely |
| Quick Reloadshop / start-only · counted in planner | -50% cooldowns while boosting | start loadout only (buy with silver) | likely |
| Work Contractshop / start-only | Eating a farmer: 25% chance -> friendly sheeprider (cap 10) | start loadout only (buy with silver) | likely |
| Hand Crankshop / start-only | +1 nitro per unit consumed | start loadout only (buy with silver) | likely |
| Stilettoshop / start-only | +30% melee vs full-health enemies | start loadout only (buy with silver) | likely |
| Magma Coreshop / start-only | Cannonballs leave a ground fire crater | start loadout only (buy with silver) | likely |
| Repair Wrenchshop / start-only | Adds 'discard upgrade -> heal' option; flat 25 HP since 0.9.14 (was 25%) | start loadout only (buy with silver) | confirmed |
| Campfireshop / start-only · counted in planner | +50% auto-attack speed while stationary | start loadout only (buy with silver) | likely |
| Upgrade Diceshop / start-only | +3 module upgrade rerolls | start loadout only (buy with silver) | likely |
| Clover petalfallback · counted in planner | +10% luck (upgrades only) | filler when pool is depleted (no copy cap) | likely |
| Get Richfallback | +50 silver (100 if amplified) | filler when pool is depleted (no copy cap) | likely |
| Healthfallback · counted in planner | +10 max HP | filler when pool is depleted (no copy cap) | likely |
| Catalystshop | Boosting uses 20% less nitro | shop listing only (not startable per ref guide) | unverified |
| Artifact Diceunknown | +3 artifact rerolls | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Emergency Boostunknown | Movement faster below 20% HP | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Goldunknown | +30 gold | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Healunknown | Restore 30% HP | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Power Couplingunknown | Auto attacks 30% faster while boosting | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Professional Toolsunknown | Repairs restore 20% more health | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |
| Shepherd's Staffunknown | +1% gold per consumed sheep | present in game data (playertome) but absent from the reference guide's 70 obtainable artifacts - may be unused | unverified |