The 20 weapons you can bolt onto your castle. Each module has an ability you trigger and an auto attack it fires by itself. You upgrade it with three ladders of five cards, and at module level 5, 10 and 15 you pick one of two specials.
Each new module arrives as a choice of three
Every entry is tagged:confirmedofficial or double-checkedlikelyfrom the game filesunverifiedone source only
Archer Tower
Arrow800 silverlikely
Ability: Arrow rain. Auto: Arrows at nearby enemies.
Lv 5Auto Projectiles or More Damage per arrow
Lv 10Fire Arrows or Ice Arrows
Lv 15Ability Arrows (+5 per enemy vehicle in range) or Lightning Strike (1% chance)
Base stats and upgrades
Dmg
Cycle
Ammo
Dur
Size
Speed
Ability
10
25s
120
0
40->100
40->75
Auto
5
2s
4
0
—
40->120
Base damage after each ladder card: ability 12 → 14 → 16 → 18 → 20.
Unlock
Reach upgrade level 5 on Archer Crew
Pairs with
Huntress, Archer Crew, Iron/Golden Bow, Fast Quiver, Electric Arrow
Arrow rain covers an area; how many of its 120 arrows hit one target is unknown.
0.9.7: Increased passive base damage per upgrade; longer active stun 0.9.10: No longer stuns allied units 0.9.14: Auto attack base targets 5 -> 7; upgrades grant more targets; Roaming Storm robustness fix
Big lightning area.
Auto damage: 25 on the in-game stats page (Steam thread, 2026-10-04, current build) and in the 0.9.8 reference guide ('silently buffed from 20') vs 20 on the playertome module page, whose Lightning Mage ladder lacks the 0.9.7 and 0.9.14 changes, so it looks stale. Auto ammo/targets: 5 in 0.9.8 guide, 7 after 0.9.14 official note.
Ability: Big pestilence zone behind you. Auto: Small pestilence zones.
Lv 5Longer Duration or Direct Damage
Lv 10Percentage Damage (ability scales off target max HP) or Slow
Lv 15Longer Duration or Direct Damage
Base stats and upgrades
Dmg
Cycle
Ammo
Dur
Size
Speed
Ability
10
45s
1
17
1->3
—
Auto
5
2.8s
2
2.8
1->3
—
Base damage after each ladder card: auto 7.5 → 10 → 12.5 → 15 → 17.5.
Unlock
Quest 'Consume 300 cows overall' (playertome); reference guide says the counter never ticks in 0.9.8
Pairs with
Lightning Mage stun (player report: 'stun and fart cloud combo')
Deals % max-HP ticks; flat numbers understate it.
Reference guide (0.9.8) says the unlock quest counter never ticks (disabled quest object); playertome (0.9.14) lists a live-looking quest. Players discuss the 'Destroy 120 walking enemies' quest, so it at least displays. Unresolved.
Ability: Hammer companion goes on a rampage. Auto: Hammer companion walks with you and attacks enemies.
Lv 5After Explosion (autos explode) or Collect Coins (companion picks up coins)
Lv 10Ranged Attacks or Stun Effect
Lv 15Execute or Frost Field (autos slow)
Base stats and upgrades
Dmg
Cycle
Ammo
Dur
Size
Speed
Ability
2
60s
—
8
—
2->6
Auto
100
2s
4
—
10->20
—
Base damage after each ladder card: auto 125 → 150 → 175 → 200 → 225.
Unlock
Quest 'Destroy 120 walking enemies overall' (playertome, 0.9.14); reference guide (0.9.8) says this quest was wired to a disabled object and mis-grants Front Barracks
Pairs with
Empress (reported: two companions), Iron/Golden Sword
Active is a rampage multiplier, not a hit.
Reference guide (0.9.8) says the unlock quest counter never ticks (disabled quest object); playertome (0.9.14) lists a live-looking quest. Players discuss the 'Destroy 120 walking enemies' quest, so it at least displays. Unresolved.