Almanacfor Wanderburg Unofficial

Captains & Crew

Your captain changes the whole run with one perk and one cost. Most penalties were softened in patch 0.9.10; these are the current values. Your crew fires on a timer all run and has a single upgrade ladder with no specials.

Two upgraded castles side by side, each with a captain and crew on the battlements

Every entry is tagged:confirmedofficial or double-checkedlikelyfrom the game filesunverifiedone source only

Duelist

2,500 silvercounted in plannerconfirmed
Perk
+50% melee damage while boosting (melee includes Arms and barracks units per ref guide)
Cost
+20% damage taken while boosting (was +50% before 0.9.10)
Patches
0.9.10 Extra damage taken while boosting 50% -> 20%

Kapitalistus Maximus

8,000 silverlikely
Perk
More silver after a run: +40% (x1.4) on converted gold (reference guide datamine; a player reports x1.4 silver). The current tooltip shows no number.
Cost
-15% gold during a run since 0.9.10 (was -20% in the data and shop text before; the official note's '-30%' appears to be a misstatement)
Patches
0.9.10 Gold penalty -30% -> -15% (official wording)

The 0.9.10 note says the penalty went from -30% to -15%, but the 0.9.8 datamine and the pre-0.9.10 shop text both read -20%, so '-30%' looks like a misstatement. Playertome now reads 'Gain 15% less Gold during a run'. 0.9.6 shop text reportedly +25%/-25%; Destructoid launch article -20%/+40%.

Crew

Archer Crew

Arrow1,000 silverlikely

Archers shoot the closest targets.

5 damage × 4 shots every 2 s · range 50 → 65 → 75 → 90

Unlocks
Archer Tower at crew level 5
Crew

Canoneer Crew

Cannon2,000 silverlikely

Canoneers shoot close targets.

10 damage × 2 shots every 4 s

Unlocks
Disputed: reference guide says its quest grants Arms; playertome text says Cannon Tower
Crew

Fire Crew

Fire / burn2,500 silverlikely

Rains fire on the enemy.

5 damage × 2 shots every 2 s · range 40 → 50 → 60 → 70

Crew

Wizard Crew

Magic5,000 silverconfirmed

Magic projectiles at nearby enemies; slows targets for 3 s (0.9.9).

5 damage × 4 shots every 2 s · range 50 → 65 → 75 → 85

Unlocks
Lightning Mage at crew level 5
Crew

Carpenters

800 silverlikely

Heal over time, no damage (8 s interval per datamine; UI says 5 s).

Crew

Merchants

1,200 silverlikely

Generates gold on a timer (5 s interval, 3 ammo).

Crew