Bosses & Maps
Three regions, three maps each, four bosses per region. Every stage ends with a boss. Take too long and Overtime floods the map until that boss dies.
Green Plainsstart here→
Golden Dunesunlocks Spiderburg→
Dusky Pinesunlocks Tankenburg
Maps
Harder maps pay more silver and hit harder. Clearing a map means killing all four bosses in one run.
| Map | Difficulty | Silver | Damage taken | Health crates | Unlocked by |
|---|---|---|---|---|---|
| Grassland | |||||
| Green Plains0.9.6: health pickups added to Grassland 1; damage multiplier slightly reduced | none | ×1 | ×0.50-0.55 | 8 | Start |
| Meadows0.9.9: Grassland Difficulty 2 'Meadows' made easier | ☠☠☠ | ×1.2 | ×0.80 | 8 | Green Plains |
| Waving Fields | ☠☠☠☠ | ×1.5 | ×1.20 | 7 | Meadows |
| Desert | |||||
| Golden Dunes | ☠☠ | ×1.1 | ×0.60 | 11 | Green Plains |
| Savannah | ☠☠☠☠ | ×1.4 | ×1.00 | 11 | Golden Dunes |
| Wasteland | ☠☠☠☠☠ | ×1.5 | ×1.40 | 11 | Savannah |
| Dark Forest | |||||
| Dusky Pines | ☠☠☠ | ×1.3 | ×0.80 | 9 | Golden Dunes |
| Somber Marsh | ☠☠☠☠ | ×1.4 | ×1.00 | 9 | Dusky Pines |
| Sinister Swamp | ☠☠☠☠☠ | ×1.5 | ×1.30 | 9 | Somber Marsh |
Bosses
HP is listed for the region's first, second and third map; hover a number to see which. Every boss shrugs off stun and most fire.
| Boss | HP | Resists | Attacks | Data |
|---|---|---|---|---|
| Grassland | ||||
| 1. Taurus Drillusappears around 210 s | 2,000 3,000 4,500 |
fire 65%slow 80%stun 100%knockup 65% |
One arcing shell 13/10 AoE + two contact zones; gentlest boss | confirmed |
| 2. Fressburgappears around 240 s | 5,500 5,500 14,000 |
fire 80%slow 85%stun 100%knockup 70% |
Mouth: 5 s pull, bite 30, 5 s inert | likely |
| 3. Bombardiaappears around 200 s | 7,000 13,000 18,500 |
fire 80%slow 85%stun 100%knockup 70% |
3 mortar phases; rings of 16 projectiles | likely |
| 4. The Dark Towerappears around 160 s | 10,000 16,000 22,000 |
fire 85%slow 85%stun 100%knockup 70% |
Magic impacts + fireballs + firestorm | likely |
| Desert | ||||
| 1. Rostenschildappears around 210 s | 1,800 2,800 2,800 |
fire 65%slow 50%stun 100%knockup 70% |
Hammer projectile every 2 s | likely |
| 2. King Kloppappears around 240 s | 5,500 8,000 8,000 |
fire 80%slow 85%stun 100%knockup 70% |
Spinning flails, 3 phases | likely |
| 3. Saturna Raketaappears around 200 s | 8,000 12,000 12,000 |
fire 80%slow 85%stun 100%knockup 70% |
6 rockets 50/25 AoE per 15 s; phase 2 adds 150-dmg rocket | likely |
| 4. The Ancientappears around 160 s | 12,000 12,000 12,000 |
fire 85%slow 85%stun 100%knockup 70% |
Five contact zones, no projectiles | likely |
| Dark Forest | ||||
| 1. Schnittburgappears around 210 s | 2,000 2,000 6,000 |
fire 65%slow 85%stun 100%knockup 70% |
Spinner phases | likely |
| 2. Burg Schnappensteinappears around 240 s | 5,500 5,500 9,500 |
fire 80%slow 85%stun 100%knockup 70% |
Flame zone, stacking burn | likely |
| 3. Rammiappears around 200 s | 7,000 7,000 16,000 |
fire 80%slow 80%stun 100%knockup 80% |
Mortars + ram charge (needs speed gap 3+) | likely |
| 4. Kanoningenappears around 160 s | 12,000 12,000 24,000 |
fire 80%slow 85%stun 100%knockup 70% |
Small + big cannons; big cannons out-range everything | likely |
Enemies
Show all 48 enemies and edible targets
| Enemy | Region | HP | Coins | Edible at rank | Where |
|---|---|---|---|---|---|
| Sheep | all | 10 | 1 | 0 | Every stage; 40-120 per stage |
| Helmet Sheep | Grassland | 10 | 10 | 0 | Green Plains, one fixed placement |
| Cow | Desert | 10 | 1 | 0 | 45 per Desert map, 3 herds x 15 |
| Farmer | Desert, Dark Forest | 10 | 0 | 0 | Stage 4, 3-5 per selection; Work Contract target |
| House | all | 50 | 6 | 1 | 5 (S1) to 29 (S4); counts as vehicle destroyed |
| Mill | all | 300 | 20 | 2 | 1 (S1) to 10 (S4); counts as House when eaten |
| City | all | 5000 | 8 silver | — | S3 x1, S4 x2; drops rare chest |
| Treasure cart | Grassland, Dark Forest | 100 | 5 silver + common chest | 3 | S1 and S3 |
| Chest walker (Support Walker Chest) | Desert | 500 | 20 + common chest | — | 5 per run; must be shot |
| Health cart / walker | all | — | — | — | Small cart 100 HP (rank 2); walker 500 HP (rank 3, Desert) |
| Magnet cart / walker | all | — | — | — | Small 120 HP heals + magnet; walker 500 HP no heal |
| The Harvester | Grassland | 10000 | 100 | — | Grassland S1 t=135 s, 1/run; drops 10 silver + rare chest |
| Foot archer | Grassland | 5 | 1 | 0 | S1-4 |
| Pikeman | Grassland, Dark Forest | 30 | 1 | 0 | S1 swarm horde only |
| Rider | Grassland | 20 | 2 | 0 | S1-4 |
| Mounted archer | Grassland | 20 | 2 | 0 | S3 |
| Archer Tower (enemy) | Grassland | 800 | 12 | 3 | S1-2 |
| Cannon Tower (enemy) | Grassland | 600 | 10 | 3 | S1,S3,S4 |
| Ram (enemy) | Grassland | 800 | 12 | 3 | S1-2; Green Plains quest 'Kill 20 rams' |
| Mortar Tower | Grassland | 1500 | 10 | 4 (never) | S2-3 Grassland only |
| Sideshooter | Grassland | 2500 | 30 | — | GP S2; ME S2-3; WF S3 |
| Drill wagon | Grassland | 1500 | 12 | 3 | GP S3; ME/WF S2-3 |
| Rocket wagon | all | 1250 | 15 | 4 (never) | Various |
| Bomb cart | Grassland, Dark Forest | 410 | 10 | — | Various |
| Double Cannon | Grassland | 6000 | 30 | — | S4, S4 swarm elite |
| Mole driller (Maullwurfbohrer / 'Mole') | Grassland, Desert | 3200 | 17 | — | S4 (WF variant 4000 HP) |
| Fire Tank (flamer / shotgun) | Dark Forest, Waving Fields | 1150-1300 (3000 variant) | 12 | — | Dark Forest all stages |
| Walking Cannon (Walker Giant Cannon) | Desert (+WF S3) | 4500 | 25 | — | Desert S2-4 |
| Foot cannoneer | Desert | 8 | 1 | 0 | S1-4 |
| Monowheel cannoneer | Desert | 70 | 1 | 0 | S1-4 |
| Ballista-Tower | Desert | 700 | 12 | 3 | All Desert stages |
| Hammer walker | Desert | 1200-1250 | 12-20 | 3 | S1 (chest variant) / S2 |
| Ram walker | Desert | 1200 | 20 | 3 | S2-4 |
| Drill walker | Desert | 1600 | 12 | 3 | S3 · A 2,000 HP variant appears in Wasteland S3 |
| Exploding horse | Desert | 50 | 10 | — | Not edible despite 50 HP |
| Caravan (Trader) | Desert | 3000 | 25 | — | S1 only; drops common chest |
| Monk (fire) / Monk on trike | Dark Forest | 5 / 20 | 1 / 2 | 0 | All stages |
| Cannon Tower (monowheel) | Dark Forest | 700 | 10 | 3 | All stages |
| Church | Dark Forest | 7500 | 40 + 10 silver | — | S1 only; rare chest |
| Triple-cannon tank | Dark Forest | 2600 | 100 | — | S2 only; rare chest |
| Axeman | Dark Forest | 5000 | 25 | — | S2-4; counts as Spikeball for quests |
| Pusher tank | Dark Forest | 1600 | 15 | — | S3-4 |
| Metzelman (Overtime spinning-blade 'brawler'; patch notes: 'Metzler') | Overtime (all) | 1800 / 3500 / 5000 (ULTRA2) / 8000 (ULTRA3) | 12-25 | — | Stage Overtime & Endless; HP tier rises at 90/180/300 s. Colour tiers reported by players (bronze/silver/golden/red); 0.9.13 added 'Epic Red Overtime Metzler' |
| Mortar Tower (Overtime) - bronze/silver tiers | Overtime (all) | 3500 / 5000 | 18 | 4 (never) | 0.9.8 buffed (faster constant flight time); 0.9.13 slightly nerfed bronze & silver in overtime |
| Overtime rider ('immortal bikers') | Overtime | 80 | 3 + 1 silver | — | Groups of 20-30, t=30-120 s |
| Rolling spikeball (Spike Sphere Fast) | Grassland Endless | 4000 | 15 | — | Endless only |
| Siege elite | Grassland, Dark Forest | 3000 | 40 + 5 silver | — | Swarm elite / Endless; never a stage boss |
| Artifact tower | all | 800 | 30 | — | World structure; drops common chest |