Almanacfor Wanderburg Unofficial

Bosses & Maps

Three regions, three maps each, four bosses per region. Every stage ends with a boss. Take too long and Overtime floods the map until that boss dies.

The world map with the Grassland, Desert and Dark Forest regions and the Golden Dunes map
The world map: three regions of three maps
A boss fortress firing laser beams across the desert at the player castle
A desert boss fight
Green Plainsstart here→ Golden Dunesunlocks Spiderburg→ Dusky Pinesunlocks Tankenburg

Maps

Harder maps pay more silver and hit harder. Clearing a map means killing all four bosses in one run.

MapDifficultySilverDamage takenHealth cratesUnlocked by
Grassland
Green Plains0.9.6: health pickups added to Grassland 1; damage multiplier slightly reducednone ×1×0.50-0.558Start
Meadows0.9.9: Grassland Difficulty 2 'Meadows' made easier☠☠☠ ×1.2×0.808Green Plains
Waving Fields☠☠☠☠ ×1.5×1.207Meadows
Desert
Golden Dunes☠☠ ×1.1×0.6011Green Plains
Savannah☠☠☠☠ ×1.4×1.0011Golden Dunes
Wasteland☠☠☠☠☠ ×1.5×1.4011Savannah
Dark Forest
Dusky Pines☠☠☠ ×1.3×0.809Golden Dunes
Somber Marsh☠☠☠☠ ×1.4×1.009Dusky Pines
Sinister Swamp☠☠☠☠☠ ×1.5×1.309Somber Marsh

Bosses

HP is listed for the region's first, second and third map; hover a number to see which. Every boss shrugs off stun and most fire.

BossHPResistsAttacksData
Grassland
1. Taurus Drillusappears around 210 s 2,000
3,000
4,500
fire 65%slow 80%stun 100%knockup 65%
One arcing shell 13/10 AoE + two contact zones; gentlest bossconfirmed
2. Fressburgappears around 240 s 5,500
5,500
14,000
fire 80%slow 85%stun 100%knockup 70%
Mouth: 5 s pull, bite 30, 5 s inertlikely
3. Bombardiaappears around 200 s 7,000
13,000
18,500
fire 80%slow 85%stun 100%knockup 70%
3 mortar phases; rings of 16 projectileslikely
4. The Dark Towerappears around 160 s 10,000
16,000
22,000
fire 85%slow 85%stun 100%knockup 70%
Magic impacts + fireballs + firestormlikely
Desert
1. Rostenschildappears around 210 s 1,800
2,800
2,800
fire 65%slow 50%stun 100%knockup 70%
Hammer projectile every 2 slikely
2. King Kloppappears around 240 s 5,500
8,000
8,000
fire 80%slow 85%stun 100%knockup 70%
Spinning flails, 3 phaseslikely
3. Saturna Raketaappears around 200 s 8,000
12,000
12,000
fire 80%slow 85%stun 100%knockup 70%
6 rockets 50/25 AoE per 15 s; phase 2 adds 150-dmg rocketlikely
4. The Ancientappears around 160 s 12,000
12,000
12,000
fire 85%slow 85%stun 100%knockup 70%
Five contact zones, no projectileslikely
Dark Forest
1. Schnittburgappears around 210 s 2,000
2,000
6,000
fire 65%slow 85%stun 100%knockup 70%
Spinner phaseslikely
2. Burg Schnappensteinappears around 240 s 5,500
5,500
9,500
fire 80%slow 85%stun 100%knockup 70%
Flame zone, stacking burnlikely
3. Rammiappears around 200 s 7,000
7,000
16,000
fire 80%slow 80%stun 100%knockup 80%
Mortars + ram charge (needs speed gap 3+)likely
4. Kanoningenappears around 160 s 12,000
12,000
24,000
fire 80%slow 85%stun 100%knockup 70%
Small + big cannons; big cannons out-range everythinglikely

Enemies

Show all 48 enemies and edible targets
EnemyRegionHPCoinsEdible at rankWhere
Sheepall1010Every stage; 40-120 per stage
Helmet SheepGrassland10100Green Plains, one fixed placement
CowDesert101045 per Desert map, 3 herds x 15
FarmerDesert, Dark Forest1000Stage 4, 3-5 per selection; Work Contract target
Houseall50615 (S1) to 29 (S4); counts as vehicle destroyed
Millall3002021 (S1) to 10 (S4); counts as House when eaten
Cityall50008 silver—S3 x1, S4 x2; drops rare chest
Treasure cartGrassland, Dark Forest1005 silver + common chest3S1 and S3
Chest walker (Support Walker Chest)Desert50020 + common chest—5 per run; must be shot
Health cart / walkerall———Small cart 100 HP (rank 2); walker 500 HP (rank 3, Desert)
Magnet cart / walkerall———Small 120 HP heals + magnet; walker 500 HP no heal
The HarvesterGrassland10000100—Grassland S1 t=135 s, 1/run; drops 10 silver + rare chest
Foot archerGrassland510S1-4
PikemanGrassland, Dark Forest3010S1 swarm horde only
RiderGrassland2020S1-4
Mounted archerGrassland2020S3
Archer Tower (enemy)Grassland800123S1-2
Cannon Tower (enemy)Grassland600103S1,S3,S4
Ram (enemy)Grassland800123S1-2; Green Plains quest 'Kill 20 rams'
Mortar TowerGrassland1500104 (never)S2-3 Grassland only
SideshooterGrassland250030—GP S2; ME S2-3; WF S3
Drill wagonGrassland1500123GP S3; ME/WF S2-3
Rocket wagonall1250154 (never)Various
Bomb cartGrassland, Dark Forest41010—Various
Double CannonGrassland600030—S4, S4 swarm elite
Mole driller (Maullwurfbohrer / 'Mole')Grassland, Desert320017—S4 (WF variant 4000 HP)
Fire Tank (flamer / shotgun)Dark Forest, Waving Fields1150-1300 (3000 variant)12—Dark Forest all stages
Walking Cannon (Walker Giant Cannon)Desert (+WF S3)450025—Desert S2-4
Foot cannoneerDesert810S1-4
Monowheel cannoneerDesert7010S1-4
Ballista-TowerDesert700123All Desert stages
Hammer walkerDesert1200-125012-203S1 (chest variant) / S2
Ram walkerDesert1200203S2-4
Drill walkerDesert1600123S3 · A 2,000 HP variant appears in Wasteland S3
Exploding horseDesert5010—Not edible despite 50 HP
Caravan (Trader)Desert300025—S1 only; drops common chest
Monk (fire) / Monk on trikeDark Forest5 / 201 / 20All stages
Cannon Tower (monowheel)Dark Forest700103All stages
ChurchDark Forest750040 + 10 silver—S1 only; rare chest
Triple-cannon tankDark Forest2600100—S2 only; rare chest
AxemanDark Forest500025—S2-4; counts as Spikeball for quests
Pusher tankDark Forest160015—S3-4
Metzelman (Overtime spinning-blade 'brawler'; patch notes: 'Metzler')Overtime (all)1800 / 3500 / 5000 (ULTRA2) / 8000 (ULTRA3)12-25—Stage Overtime & Endless; HP tier rises at 90/180/300 s. Colour tiers reported by players (bronze/silver/golden/red); 0.9.13 added 'Epic Red Overtime Metzler'
Mortar Tower (Overtime) - bronze/silver tiersOvertime (all)3500 / 5000184 (never)0.9.8 buffed (faster constant flight time); 0.9.13 slightly nerfed bronze & silver in overtime
Overtime rider ('immortal bikers')Overtime803 + 1 silver—Groups of 20-30, t=30-120 s
Rolling spikeball (Spike Sphere Fast)Grassland Endless400015—Endless only
Siege eliteGrassland, Dark Forest300040 + 5 silver—Swarm elite / Endless; never a stage boss
Artifact towerall80030—World structure; drops common chest